Thursday, May 14, 2009

HanbitSoft Speeds up Oversea Expansion

HanbitSoft Inc. announced today that the company started to accelerate overseas expansion with its new titles, and that they have more unannounced titles ready to launch this year.

The company has been launching new titles since last December, and that they are ready to go abroad.

AIKA Online Advances into Taiwan, North America and Japan

AIKA Online, a massive battle MMORPG developed by Joy Impact, started its open beta last December, and successfully positioned as well made MMORPG in Korean market. Currently the game succeeded in advancing into Taiwan, North America and Japan.
The game will be distributed to North American gamers by Gala-Net, Inc., and to Japan by Hanbit Ubiquitous Entertainment this fall. HanbitSoft announced that several other oversea plans are in process right now, and that they are going very well so far. The company hopes to advance into more than 5 regions in the first half of this year.
“Unlike other new MMORPGs with heavy clients, AIKA Online has a light client of only 300MB” said Ki Young KIM, CEO of HanbitSoft, and added “We believe AIKA has more potential in insuring more wide and diverse gamers than most other MMORPGs. We will strengthen its competitive power and make this game globally popular.”

Audition2 Advances into Indonesia
(Below is the image from Auditon)

HanbitSoft announced May 7th, 2009 that AUDITION2 will be serviced in Indonesia by PT.Megaxus InfoTech. Auditon2 is the second serious of Audition, the most popular online rhythm dance game with over 150 million subscribers world-wide.
T3 Entertainment is developing Audition2 strictly privately, and nothing specific about the game has yet been revealed. HanbitSoft explained that this latest contract is only the beginning of the games oversea expansion, and that the company is making progress in multiple discussions concerning advancing other regions.

Other New Titles to Go

HanbitSoft also has many other plans for more new titles.

Spike Girls, online kickball game, CAMON HERO, a card collecting MMORPG had also been launched this spring. The company plans to take more aggressive actions with making expansion to overseas with those titles. HanbitSoft also has unrevealed titles that are in development.

HanbitSoft also opened developers note page on Korean offical website of Mythos last month. Mythos is currently developed by T3, and will be introduced pretty soon. HanbitSoft has not mentioned about schedule for oversea service, but stated that the game is being reconstructed to become globally popular.

There will also be more new MMORPGs, Trolling Game planned to be launched this year.

Wednesday, May 6, 2009

Letter from MYTHOS Designer Alboos

Here is the translated version of the original letter from Alboos

MYTHOS Developers Note #001
April 22, 2009


I’m Alboos from development team of MYTHOS. It’s exciting to have finally met you.

From now on, I will be introducing you the most current status of MYTHOS’ development, and tell you the details how the MYTHOS world will turn out.

First, I would like to introduce myself briefly. I am Designer in MYTHOS develop team, and I will be ‘Sage’ in MYTHOS world. That’s why I named myself as Alboos for Developers Note.

I know that many gamers are waiting to play MYTHOS. The reason why we didn’t give out any news for such a long time is because we wanted to wait until we are able to open the most accurate information.

Right now, MYTHOS is in good condition where it’s being reconstructed to become more suitable as online game. We are trying to keep the strengths that the game used to have, and make them even stronger, while eliminating its weaknesses.

As many of you already know, MYTHOS has come from .We are trying to inherit those thing you enjoyed, and loved about Diablo, and put more contents for more exciting multi plays.

Our current developing plan is focused on how to make the game enjoyed by you and your friends, colleagues, and family.

Well, this is it for today. Today, I just wanted to let you know that MYTHOS is being developed in good condition.

In my next letter, I will give you brief explanations about world of MYTHOS.

Have a great day!

HanbitSoft Opens Public Develop Status of MYTHOS

Many of you wondered what happened to Mythos, since we were so quiet about it for almost a year. And we finally have something to tell you. Here are the details!

HanbitSoft Inc. announced today that the company is revealing the development status of MYTHOS, a highly anticipated MMORPG developed by T3 Entertainment and Redbana US, through ‘Developers Note Page’ on the games Korean official website.

HanbitSoft launched ‘Developer’s Note Page’ in the Korean official website of MYTHOS on April 30th, and started to open public how the game is being developed. The company plans to introduce the world view, background story and class details of MYTHOS, starting with a letter from a developer in T3. The letter is written by a MYTHOS Designer with the nickname of ‘Alboos’. In the opening letter, Alboos mentioned that “MYTHOS is currently in a good condition where it’s being reconstructed. We are trying to keep the strengths that MYTHOS used to have, and strengthen them even more to make more suited as an online game.”

“MYTHOS is developed mainly by T3 and supported by Redbana. We are putting the development this way to embrace all kinds of systems that will work globally” said Yoora KIM. CMO of HanbitSoft, and added “many gamers have been worrying and wondering about MYTHOS, but they don’t have to worry now. We are doing our best to develop the game globally popular.”

MYTHOS is an online, action role-playing game that is set in the land of Uld – a fantasy world arising from the ashes of an epoch-long war of darkness. Players assume the roles of fantasy heroes as they explore, adventure, and quest through entirely randomized dungeons and environments. With an elegant point-and-click interface and an accessible isometric perspective, MYTHOS is poised to have near-universal appeal. The game allows thousands of players to interact within the same world while using mostly "instanced" dungeons to create unique gaming experiences suited for both solo and group-minded players.