Being one of testers of Mythos closed beta test, I want to say the game has leaped over previous single and network play style that were one of strongest features of Diablo, and advanced to real MMORPG. I wondered what made me stay up all night and play this same old hack & slash game. And I have found out why.
Mythos shares the same merits of Diablo
Diablo is considered as the most classical masterpiece in the game industry, and it still has the unique features that cannot be found even in other recent titles.
And Mythos is standing upon the unique factors that only Diablo has, such as item search, Diablo style action, randomization and etc.
No item is the same! – Item forming system
Mythos adopts almost exactly the same item format that Diablo has. Right now, there are five classes of item equipments in Mythos.
The first class is the general item which is the basic equipment that doesn’t have any particular skills. The second class is the blue item. They have one to two options for various skills. The third is the purple item which has three to four skill options and fourth is the green, with five to six skill options.
Last but not least is the fifth class, the socketable item. It has a slot to put the jewels, and the players can become stronger using the jewels they have.
The green item is not always the best to use. Since the basis of this equipment is for the wizards, the power and accuracy rate option not really necessary. So, it’s the best when you have the item with the options you really need. Well, that’s pretty obvious. ^^
Diablo-style action
Usually, it’s awkward to call “action” to action in most MMORPGs. It’s because the moment the player attacks the enemy while already in the range, the game itself calculates the accuracy and the avoidance rate, and decides whether the enemy got away or not.
In other words, when you get hit by the enemy, despite how you play the game, the server makes the decision itself in most MMORPGs. This system is used to minimize the problems of circuits. However, Mythos is different. No matter how well you attack the enemy, once the enemy moves out of the range, your attack is ineffective.
Mythos also has clear definition of deathblow, avoidance, and block, in addition to set features of each skill according to each condition which make the battle so dynamic.
Three classes, and 9 styles
At this point, Mythos has three classes; Bloodletter(Warrior), Pyromancer(Wizzard), and Gadgeteer(Shooter).
Each class gets three different play styles according to the way of investing skills. You can invest on the skill with more than two play styles in the same class, but it will not be as efficient as you hoped, because of the skill tree structure.
Skill Tree in Mythos seems it has relatively less type of skills. The reason for this is to solve the blind point of upbringing skills in tree structure; the problems from having useless stats that had been invested to early skill.
In Mythos, every skill tree has the main skill in the beginning, and by investing the points to each style, other surrounding skills becomes activated. Also, even it is the skill that had been ensured from the beginning, by investing points; you can make big efficient increase in certain gap.
In conclusion, the skill tree system of Mythos will solve the problem of being slightly dull from having few skills.
Unique classes and style of Mythos
Bloodletter: does mostly up-close attacks, ‘Power’ is the main stature.
Martialists: Relatively ordinary warrior type. There are passive skills that increase the attack and defense power. They are good at both handed weapons, and capable of handling multitude enemies by using stomp skill. They also use wheel wind, the symbol of Barbarian in Diablo2.
Crimsonates: They gain strength and attack potential by causing bleed damages. They can also cure the party members by enemy’s bleed. There is a synergy when they are with the member who has the character which induces the bleeding.
Red Hands: They can bring up the enemy as their minions by knocking them down with the sword. They are similar to Necromancer in Diablo2. They can strengthen the minions or have them as the offerings and regain the strength. They can also use the minions as the bomb to damage the enemies.
Pyromancer: Mostly attack with magic, and ‘wisdom’ is the main stature.
Cinderblades: They use spells and swords mostly, and they get stronger as they die. They attack the enemies with the flame on their weapons. With their spells, they use the blinding glow for close up attacks. With Phoenix, their health reaches 0 while the phoenix buff is active; they are reborn in a fiery explosion that deals damage to nearby enemies.
Flamecasters: They mostly use the fire sorcery like Meteo, but do not have much defense ability. They can attack and damage multitude enemies. They are very aggressive in attacks. They reduce their own strength to increase their sorcery damage.
Coalsmashers: They lay down a field of fire on the ground. They can also cause a burning cauldron of lava to erupt from the ground to erupt from the ground, temporarily slowing enemies that are caught in.
Gadgeteer: Use rifle for distant attacks. ‘quickness’ is the main stat.
Duelists: They attack enemies nearby with the rifles. They mostly have agressive skills, and make quick and strong but short range attacks. They look like an ordinary gunman.
Munitions: Every skill they have is toggle type. They don’t have any active skills. They do everything by basic attacks. They seem relatively weak in the beginning, but once they have more skills, every skill adds up to the basic attack, and the destructive increases. They perform most gunman-like attacks.
Gadgets: They take out the various gadgets from their pocket and make supplemental effects. They hover nearby, occasionally curing the party members and temporarily make the enemies as their side.
※ In addition, items like spears, arrows, and cross bows that need power and quickness at the same time appear in the game which tell us that there are good chance that other classes will come out soon.
It’s not yet perfect, BUT!!
There are many distinguishing factors in Mythos as to Diablo. However those are just numbers not quality.
Even though the Gremlin and Satyrs replaced the Humans, and rifles, gadgets instead of arrows, in many ways, Mythos has every merits of Diablo, and that makes the game cliché.
However, thinking the reason why Diablo faded away from us, Mythos has brighter future. Diablo is the package game with network platform so only limited patches were done since updating new contents was very difficult. Also, it didn’t have any towns where you could meet other gamers.
Gamers got bored and tired since they couldn’t meet any other players when they didn’t have any new contents to play.
Mythos is different. There will be Continuous contents updates, maps where the gamers meet and co-play. Mythos is getting ready to be optimized as the online game with its solid background. I cannot wait to see the up coming updates.
在《Mythos》中忘记黑夜白昼
Mythos Beta测试 体验后记
如果说《暗黑之门:伦敦》是在《暗黑破坏神》基础上进一步发展出的作品的话,《Mythos》 则可以被看成是直系继承了《暗黑破坏神》血脉的作品。之所以这么说不仅仅是由于《Mythos》是由参与过暗黑系列开发的人员亲自操刀制作,更是因为这个游戏从本质上继承并且把《暗黑破坏神》的优点最大化了。
笔者在参与了《Mythos》的Beta测试之后 发现《Mythos》在《暗黑破坏神》原有的单机play和联网play基础上更发展了适用于多人连线RPG的特征。虽然都是单纯敲击鼠标和键盘砍来砍去的hack & slash游戏,还是让笔者一上手就着迷的忘记了白天黑夜, 让我们探究一下它的魅力何在吧~
/ 执笔Thisisgame Machine
※《Mythos》 还在开发之中,内容可能会有变动。
融入了《暗黑破坏神的》优点的《Mythos》
《暗黑破坏神》这个可以称得上‘古典’的游戏尽管已经上市很久了,但是即使时至今日拿出来和最新推出的游戏比较,还会发现它存在着很多独特的游戏趣味性。而《Mythos》则把《暗黑破坏神》堪称精髓的趣味性都融入其中。这些要素包括寻找游戏物品,暗黑特有的动作方式,人物养成升级方式以及随机地图等。
不会重复的游戏物品
《Mythos》几乎移植了整个《暗黑破坏神》的游戏物品形式。现在《Mythos》的装备物品等级一共分为5大类。第一类,没有特别能力存在的一般装备。第二类,附着1~2种能力选项的蓝色物品。第三类,附着3~4种能力选项的紫色物品。第四类,附着5~6种能力选项的绿色物品。第五类,能够在物品上嵌入收集到的宝石的安插式物品。 值得注意的是得到了绿色物品不一定全是好事,就像在魔法装备上装载力量或者命中率提高选项是浪费一样,选择装载自己需要选项的装备才是王道。
你还没有被命中,这就是暗黑式的动作系统!
一般的MMORPG的动作系统,在玩家瞄准,在射程范围内攻击敌人的那一瞬间 命中和回避的几率已经被算出,能不能命中已经被决定了。同理玩家操纵的人物被攻击的时候,这个人物的反应也已经被服务器决定了。这种动作系统是为了将反应时出现的问题最小化而设计的。但是在《Mythos》游戏中不管一方怎样攻击,如果跳出了射程范围就可以避开对方的攻击。致命打,回避,防御等的区分也非常明确, 将麻痹对手,放毒,速度减慢,喷火等各种能力特性最优化。玩家可以在更加动感的战斗中得到更多的乐趣。
3大职业分类,9种细分职业
现在《Mythos》一共有3种大的职业分类,包括 Bloodletter (战士),Pyromancer(魔法师), Gadgeteer(射手)。
根据磨练的技能,3大类职业又可以细分为9种不同的职业。虽然理论上在同一大类的职业中花时间提高2种以上的细分职业的技能是可能的,但是在考虑能力树的结构时,这就是一种降低效率的做法了。
《Mythos》技能树的技能种类看起来比较少,这样设计的理由是为了解决技能树结构的缺点,即玩家在游戏初期花时间养成的技能今后用不到而被浪费的问题。
作为基础的那个技能出现在技能树的根部。在某个细分职业上投入的技能点越多周边的技能被活性化的程度就越高。而且即使是在初期磨练的技能,以后投入一定程度的技能点以后也可以大幅度提高使用效率。
总之,《Mythos》的技能树结构方式既可以最大程度避免技能死藏在手里,又可以避免技能树的种类较少让人感觉到单调。
极具特色的《Mythos》大分类职业和细分职业整理
Bloodletter:以近距离攻击为主, 强调‘力量’
Martialist:比较平凡的战士型职业。拥有提高攻击力和防御力的passive技能. 能够灵活的使用双手武器。善于大力顿足利用在一定范围内产生的冲击力来对付多个敌人。
Crimsonate: 能对敌人施行‘失血破坏’来补充自己或组员的体力以及攻击力。如果和组员中能够诱发流血的人物合作能产生更强大的效果。
RedHand: 用剑打败对方之后,把对方变成自己部下。和《暗黑破坏神》中的死灵法师相似强化部下的能力或者把部下看作一种牺牲品,补充他们的体力后增强后用做攻击武器或者引爆部下造成地方伤害。
Pyromancer:以魔法攻击为主, 强调‘智慧’
Cinderblade: 和魔剑师相似但是拥有越是垂死之前越是强大的特性。可以在武器上附着火焰来攻击敌方。施魔法打开保护膜后主要进行近距离攻击。人物受伤体力下降到一定数值以后,使用最终技能‘凤凰’时能够产生巨大的威力,并且通过损伤敌人来恢复自己体力。
Flamecaster: 虽然和Meteo一样使用强大的火焰魔法,但是完全不具备防御能力。同时可以攻击众多敌人。从最终技能是释放自身的体力来增强攻击破坏强度可以看出这是一种典型的攻击型职业。
Coalsmasher: 拥有能够引燃地面放倒多个对手的技能,还拥有在地面上喷上熔岩放慢敌人的速度并趁机攻击对手或者召唤神族巨人暂时增强防御力的能力。 但是和 Flamecaster 相比, 一次的攻击力较弱。是一个各方面能力都比较均衡的职业。
Gadgeteer:使用枪支的远距离攻击, 强调‘敏捷’
Duelist:拥有利用来福枪快速处理掉聚集在狭窄地区内对手的能力。动态的技能,快而狠。但是射程不远,整体感觉是较平凡的枪手。
Munitions: 完全没有动态的技能, 所有的技能都是on/off的静态技能。试图用基本攻击解决所有的问题。在刚开始游戏的时候会觉得人物较弱,但是当所有磨练的技能都加入到基本攻击后破坏力急速上升开始拥有傲人的威力。能够远距离射击。射出的子弹在墙面反弹后都能够攻击敌人的资深枪手。
Gadgets:
口袋里面隐藏里各种各样新奇古怪的玩具,从爆炸娃娃到到处行走恢复队友体力的玩具,甚至还有把敌军暂时变成朋友的玩具。随便掏出几个就会有奇妙的附加效果出现。
※ 此外还可以预见像枪 弹弓 弩等同时需要力量和敏捷性的新物品,新职业的登场。
虽然还是有不完美的地方,但是。。。
使人意外的是《Mythos》和《暗黑破坏神》的差别要素从数量上还是很多的,但大多体现在较次要的部分。不管是在人类外追加小精灵和半兽人也好,使用枪 弹弓 弩甚至玩具也好,《Mythos》在移植了《暗黑破坏神》的优点的同时也失去了‘新鲜感’。
但是想到《暗黑破坏神》被我们渐渐遗忘的根本原因的时候,上边的否定意见也就可以释然了。
暗黑系列作为联网PC游戏,增加补丁受到限制,就更不要提增加新的游戏内容了,而且游戏内没有交流的空间,使玩家沟通变得困难。 以上也是造成玩家流失的原因。 到现在为止也一直有人指出《暗黑破坏神》游戏性的缺点。
但是《Mythos》是不仅可以持续更新游戏内容,有供玩家交流的专用地图更是把经受过时间考验的游戏性网络化, 这一切都让今后《Mythos》又有怎样新的内容公布变得值得玩家期待。
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