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Jonric: For readers who aren't familiar with Sascha Dikiciyan, Cris Velasco or your past work, what are your backgrounds as composers for games?
Sascha Dikiciyan: I started my career in 1997 with id Software's Quake 2. From there, I scored Quake 3, James Bond and a few other titles. Things really picked up when Cris and I teamed up, and we've been working together ever since. Some of my personal favorites we scored to date include Haze, Beowulf, Dark Messiah, Splinter Cell 4 and of course, Hellgate: London.
this game was just a perfect match for us.
I really saw the opportunity to create something non-typical for Hellgate.
Flagship gave us all the freedom we needed.
Cris Velasco: I'm relatively new to the game scoring community. While I spent many years paying my dues and trying to get a foot in the door, I've actually been composing for games professionally for about four years now. My initial claim to fame was as one of the composers for the God of War franchise. I also recently was able to work with Clive Barker on Jericho. This was a big moment for me as it has always been a dream of mine to work with him. Other than that, Sascha and I have been very fortunate to be so busy since we teamed up. We've worked together on over a dozen games in the last two years including Stranglehold, Dark Messiah, TMNT, and Beowulf.
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